Exploring indicators of engagement: applications for gamification of online training systems
DOI:
https://doi.org/10.21533/pen.v8.i4.1381Abstract
In recent years, gamification is being used in business organization for an increased employee engagement in the
work place. However, less has been said about engagement of employees in online training to learn new skills and
knowledge that may help or improve status quo in the organization. This paper explores the engagement indicators
and game elements that may foster employee engagement in online training. The study employs an iterative step-bystep methodology that is used in information technology for the development of artefacts. As a result, a framework to
implement the gamification technique in online training is proposed. The framework consists of a gamification
construct that contains a set of commonly used game elements such as points, levels, challenges, rewards,
competition, progress bar, leaderboard, badges, and feedback. The framework also contains three engagement
dimensions including behavioural, emotional, and cognitive dimensions. To achieve the main objective of the study,
an iterative process used by information technology researchers to develop new artefacts and their constructs is
employed. As for the formulation of the hypothesis, for the evaluation of gamification’s influence on employee
engagement when attending an online training, Technology Acceptance Model (TAM) is employed.
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